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GENERATE NEW SPECIMEN (Space)
Seed
💾 SAVE PNG (S)
▶ PLAY
● RENDER VIDEO (MP4)
⬇ SAVE VIDEO
Length
8 sec — loop
12 sec
15 sec
20 sec
30 sec
45 sec
60 sec
90 sec
Format
Palette
Place
Skyline
Backdrop
Texture
Form
Anatomy
Coat
Limbs
Organs
Ink
Colour drift 45
Chaos 100
Tempo
Auto — rolled per seed, whole bars
Off — no beat
80 BPM 90 BPM
96 BPM 100 BPM
110 BPM 112 BPM
120 BPM 128 BPM
130 BPM 140 BPM
144 BPM 150 BPM
160 BPM 170 BPM
174 BPM
Stutter
Auto (per seed)
Off — every frame
8ths — holds on the beat
16ths — fast stop-motion
Triplets
Look
Auto (per seed)
None — the specimen's own colours
Duotone — two inks
Riso — three inks on paper
Thermal — heat camera
Ghost — grey world, colour creature
X-ray — negative creature
Acid — six pure hues
Bleach — blown out, one ink and paper
Ink world — two-ink place, full-colour creature
Colour mode
Auto (per seed)
One palette per body
Patchwork — every other limb
Halves — two-tone body
Random — limbs in three palettes
Tails — trailing limbs differ
Cores — organs in a second palette
Hue motion
Auto (per seed)
Smooth — slow drift
Steps — new hue every bar
Steps — new hue every beat
Cycle — full turn across the film
Strobe — flips every beat
Tentacles
Auto — lots of special moves
Off — no special moves
Some — a few per film
Lots — most of the film
Nonstop — every bar
Move style
Auto — a different move each time
Wave — a ripple runs down every arm
Flick — tips snap on the beat
Curl — arms roll up and unroll
Lasso — tips twirl in circles
Shimmy — a fast shake
Snap — every arm whips side to side
Pump — bulges travel down the arms
Ripple — flicks travel round the body
Sway — slow side-to-side on the bar
Scenes
Auto — mostly rooms, a pattern now and then
An even mix — patterns about half the time
Patterns only — graphic backdrops
Rooms only — 3D places
Colour match
Auto — backdrop chosen to suit the creature
Complementary — the opposite hue
Split — either side of the opposite
Triad — a third of the way round
Deep — same hue, dark and rich
Pastel — soft and light
Ink — near-black with a tint
Paper — warm off-white
Pop — a loud opposite colour
Free — no matching (the old way)
Transition
Auto (per seed)
Iris — a clean circle from the creature
Wipe — a straight edge sweeps across
Blinds — bands close together
Diamond — a hard-edged diamond
Dissolve — the old screened edge
Wander
Auto (per seed)
Off — held on centre
On — drifts about the frame
■ Stop
▶▮ Continue from here
the default film · 11 beats
movement · level, no spin
tempo · —
Tuning & extras
Specimen
GENERATE NEW SPECIMEN (Space)
Seed
Re-render Seed (R)
💾 SAVE PNG (S)
◀ Back
7/7
Fwd ▶
Form
Auto (per seed)
Knot — tight ball of loops
Sprawl — flung wide and thin
Wreath — one dominant ring
Column — stacked vertical
Medusa — head with trailing tails
Crown — standing up and outward
Spire — tall narrow twist
Anemone — all from one point
Chain — strung along a line
Orbit — concentric flat rings
Burr — dense thorny seed case
Fan — everything in one plane
Helix — spiral climbing an axis
Bilateral — a left and a right side
Segment — paired limbs down a body
Spray — launched from one point
Whorl — flat tightening spiral
Star — five arms on shared bearings
Trine — three lobes, flattened
Tier — whorls stacked up an axis
Crescent — bowed along a curve
Horn — a curve that tapers
Nautilus — flat logarithmic spiral
Ladder — mirrored rungs on a line
Shell — spines out of a sphere
Fork — a branching tree
Lobes — two masses with a waist
Grid — hubs on a lattice
Comb — teeth all one way
Brush — a bottlebrush up an axis
Rosette — eight arms, flat as a disc
Basket — a hollow cage of tubes
Plume — a bottlebrush bent to a curve
Wing — mirrored, flat and bowed
Caltrop — four spikes into a cone
Pylon — hoops stepped up a mast
Raft — parallel tubes lying flat
Bough — a tree leaning one way
Mycelium — a branching network
Fern — Barnsley, grows upward
Sierpinski — self-similar tetrahedron
Dragon — a folding curve
Octo — arms hanging from a skirt
Willow — arms rise and fall over
Pinwheel — arms all curling one way
Comet — everything streams behind
Jelly — a bell and trailing loops
Hydra — long necks standing up
Organs
Burst and sprout (default)
Violent — big bursts, often
Rare — mostly intact
Off — organs never break
Coat
Auto (per seed)
Sparse — a few, well spaced
Dense — packed
Extreme — nothing but coat
Limbs
Auto (per seed)
Few — 3 to 5
Many — 9 to 14
Anatomy
Auto (per seed)
Chimera — every limb different
Echinoid — urchin spines
Cnidarian — coral polyps
Mollusc — suckers
Arthropod — chitin plates
Crustacean — plates and spines
Reptile — scales and claws
Mammal — fur and claws
Flora — fronds and cilia
Fish — fins and gills
Avian — plumes and claws
Encrusted — barnacles and polyps
Annelid — bristles and pores
Ciliate — fine hair
Raptor — claws and barbs
Chelicerate — hair and pincers
Coral — cups and bladders
Fungal — lumps and pores
Weed — blades and tendrils
Armoured — bosses and teeth
Shagged — mane and fur
Smooth — no graft
Surface
Auto (per seed)
Gloss — wet
Mixed
Matte — dry
Bristle
Motion
▶ PLAY TURNTABLE
● RENDER VIDEO (MP4)
■ Stop
▶▮ Continue from here
Foley soundtrack (in the MP4)
BPM click in the soundtrack (for beat detection)
▶▮ Step one frame (then S to save)
⬇ SAVE VIDEO
Frames/s
8 — very choppy
10 — stopmotion
12 — stopmotion
15 — smoother
24 — smooth (default)
30 — very smooth
Length
8 sec — loop
12 sec
15 sec
20 sec
30 sec
45 sec
60 sec
90 sec
Size
320×180 (fastest)
426×240
480×270
180×320 (fastest)
240×426
270×480
240×300
288×360
320×240 (fastest)
400×300
480×360
360×240 (fastest)
432×288
504×336
240×320
300×400
240×360
288×432
240×240
300×300
Upscale
×2
×3
×4 (1080p-ish)
Pace 42
Wobble 55
Grit 10
Objects
None — bare ground
Sparse
Full
Face
Auto (no face)
Always — heads with faces
Never — no heads at all
Ink
Screen — hashed stipple (original)
Bayer — ordered 4×4 lattice
Collapse — N colours only
Shear — split channel ladders
Colours 3
Ink tint
Off — the specimen's own colours
Mono — grey
Custom colour →
Sepia
Cyan
Acid green
Magenta
Amber
Cobalt
Rose
Tint hue custom
Tint amt 85
Chaos 100
Flow 100
Backdrop
Auto — mostly minimal
Minimal only (solid + PS2 texture)
Locations only (grass, lino, treelines)
Texture
Auto (per seed)
Place
Auto (generated, new every seed)
Generated only
Flat — SOLID BLACK
Flat — solid white
Flat — solid tone
Flat — studio sweep
Flat — foggy depth
Flat — grid floor
Flat — white room box
Grass field
Park at night
Liminal corridor
Drained pool
Car park, 3am
Pine forest, dusk
Snowfield, blue hour
Specimen lab
Motel corridor
Road tunnel
Open-plan office, 2am
Concrete stairwell
Dead shopping mall
Black sand, dusk
Wheat field, golden hour
Server room
School gymnasium
Salt flat, dawn
Still lake, night
Derelict greenhouse
Chalk quarry, noon
Hospital ward, lights out
Arcade, after hours
Ashfall, grey noon
Reef shelf, deep
Ring road, sodium
Reef shallows
Kelp forest
Trench, no light
Service tunnel — travels
Rack aisle — travels
Squall, open ground
Pattern — any
Pattern — solid colour
Pattern — sunburst
Pattern — pulse rings
Pattern — candy stripes
Pattern — wobble checker
Pattern — halftone dots
Pattern — banded sky
Pattern — layered hills
Pattern — neon grid
Pattern — lava lamp
Pattern — gingham
Pattern — mosaic
Pattern — deep space
Pattern — hypno spiral
Pattern — split colour
Pattern — chevrons
Skyline
Auto (per seed)
Off — no hills, no treeline
Low only — never a mountain
Treeline
Pines
Hills
Dunes
Crags
Skyline — blocks
Shot
Auto (per seed)
Close
Mid
Wide
Re-bake Tangle
He walks, stops to graze, walks on, reaches a tree, a
fruit drops and he eats it. Keep this window in front while recording.
Movement
Movement 100
Roll ⟳ Z
Auto (per seed)
none
1 turn over the film
−1 turn
2 turns
−2 turns
Pitch ⟳ X
Auto (per seed)
none
1 turn over the film
−1 turn
Tilt
Auto (per seed)
level
−30° — from below
−18°
−9°
9°
18°
30° — from above
List
Auto (per seed)
upright
−40°
−22°
−10°
10°
22°
40°
90° — on its side
Rest pose
Auto (per seed)
Neutral
Open — limbs held out
Furled — drawn in
Spiny — organs standing up
Smooth — organs flattened
Slack — hanging
Wrung — twisted
Wrung the other way
Taut — tensed and spread
Place motion
Auto (per seed)
Still — the camera orbits
Travelling — the place streams past
Gait
Auto (rolled per form)
Calm — long slow swing
Busy — fast fine tremor
Wave — metachronal ripple
Lash — whipping tips
Crawl — heavy and coiled
Shiver — almost no swing
Spins are whole turns across the whole film, so the
loop still closes exactly. Tilt and List are the attitude the specimen
is seen at. Rest pose is the body the beats depart from.
Palette
Set Auto (per seed) Viscera Meathook Orchid Scarlet Fuchsia Brine Rosewood Carrion Generated (new each seed) Spectrum (walks the hue circle) Web colours — any 7 CSS keywords Web colours — a named rainbow Web colours — one family prism oilslick candyspec tropic ultra wideband hairline ninestep neon acid vhs ice ember candy chaos duotone print xerox rot bioluminesce tarmac fever sewer earth pastel muddy
Colour drift 45
Drift pace 100
Crush 1.5
Bands 7
Marble 58
Scale 42
Pixels
Detail
Chunky
Coarse
Normal
Fine
Dither 72
Fringe 46
Speckle 34
Artifact 30
Coat
Gloss 55
Light 58
Backdrop
Tint
Auto (from palette)
Neutral grey
Soft tint
Strong tint
Tone
Auto
Light
Mid
Dark
Cast shadow
Window dressing
Chrome
Auto (per seed)
Paint palette bar
Ruler + border
Scrollbars + taskbar
Thin edge only
None
Size
Portrait 2:3
Portrait 4:5
Square 1:1
Landscape 3:2
Landscape 4:3
Portrait 3:4
Story 9:16
Wide 16:9
Source images
Mix 26
Also mine palettes from them
Import Images…
Drop images anywhere on the canvas. Their colours get crushed into new palettes and their pixels graft into the pet's skin.
Keys
Space new pet R re-render
← → walk back through past pets
S save PNG 1 -5 palette
Saves at full size to your Downloads. You can also right-click the
picture and Save Image As.