Deepwell Implanted Experiences · Package 7

Hollowmere

A haunted house staffed entirely by machines. Four hosts run their loops in the dark, and a director behind the walls is learning, scare by scare, what makes your heart jump.

Explore

You walk. Find the five reveries and the egress unseals. Open the doors, and decide how long to stand there. If your pulse crosses 190 the loop resets — and the hosts remember the last one.

WASD to walk · mouse to look · E opens doors

Cinematic

The house walks itself and you watch, like a ride. It opens some of the doors, never all of them, and it leaves the five reveries where they lie. The rest is for anyone who goes in on foot.

Move or click to step in · C hands it back

You can cross between the two at any moment, in either direction, without losing your place.

Loud sudden sounds and flashing images. Headphones recommended.

Implant manifest

Guest
0419
Estate
Hollowmere, 1893 (reconstructed)
Duration
One night, subjective
Hosts
4 active · 1 dormant
Scare model
Adaptive · UCB · cold
Egress
Sealed until 5 reveries
Add-on
“You are a guest”
WASDwalk  ·  SHIFT run MOUSElook (click to capture) · arrows also turn Eopen a door · every door hides something Fflashlight Ccinematic: let the house walk you Qmachine layer: see what the hosts are thinking
LEFTthumb walks RIGHTthumb looks OPENappears when you face a door TOURlet the house walk you · touch to take over